We have a new notation system for Stones and Rivers ready!
Read more3 Reasons You Should Make a Print and Play!
I took the time to make a print and play version of my game and you should too!
Read moreKnowing the 3 Kinds of Playtesting
Trying to get more out of your testing? Knowing about the 3 phases of testing will help you be able to more effectively test your game
Read moreDiscipline and Game Development
What is discipline and how do we apply that to game development?
Read moreHumor Piece: Magic the Gathering and Beyblade are the Same
Beyblade and Magic the Gathering are the same
Read moreWho Wears the Crown? Dev Journal 5
The journey of Who Wears the Crown continues!
Read moreMaking Better Rules
How do you make good rules? Trevor Talks about what makes rules good and what to do!
Read moreWho Wears the Crown Dev Design Journal 4
Journal 4 of Who Wears the Crown
Read moreTips for Motivation
Today Trevor writes about his tips for finding motivation during these uncertain times.
Read moreAugust Update and Events!
August Update! News on Upcoming events and projects!
Read moreCards: The Basic Mechanics
Trevor Talks about the basic properties of cards and their basic mechanics!
Read moreApril, May, & June Newsletter
Three months of news and future plans! We have some exciting announcements about up coming events, game development news, and more!
Read moreGame Mechanics: Dice Rolling
Today, after a small hiatus, Trevor is back to start talking about different mechanics, starting with the oldest: rolling dice.
Read moreBoard Game Literacy
Though it took 3 weeks to write, Trevor discusses the question of board game literacy: what is it, how do you improve it, and why does it matter?
Read moreDesign Memory Lane: Affectionate Cats and Cuddles
Today Trevor takes a brief trip down memory lane in looking at the design history of Affectionate: Cats and Cuddles.
Read moreMarch Newsletter 2018
Trevor talks about the goings on for Blue Heron Entertainment in February and the start of March: Emerald City Comic Con and news for our games.
Read moreWho Wears the Crown: Design Journal 3
Design Journal 3 for our kingmaking game: Who Wears the Crown?
Read morePaper Prototyping Toolkit
Paper prototyping is an essential part of game design. This week Trevor talks about what should be in the paper prototyping toolkit and why.
Read moreCheckers History and Variations
A discussion on checkers, the simple strategy game with a surprising number of variants!
Read more5 Things I Learned Playtesting
Today Trevor talks about 5 things he has learned through playtesting his games.
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